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D3d11Download

Struct D3d11Download 

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pub struct D3d11Download { /* private fields */ }
Available on Windows and crate feature d3d11 only.
Expand description

Downloads GPU-resident Pixel::D3D11 BGRA video frames (e.g. from crate::elements::D3d11VideoCompositor) to CPU-resident Pixel::BGRA frames — the mirror of crate::elements::D3d11Upload. Needed because this crate’s video encoder (crate::elements::SwEncoder) is software-only and has no zero-copy GPU input path; chain a crate::elements::Scaler after this to convert to whatever pixel format an encoder actually needs.

Unlike D3d11Upload (a plain ID3D11Device::CreateTexture2D call, safe to issue from any thread), reading a texture back to the CPU needs ID3D11DeviceContext::CopySubresourceRegion/Map/Unmap — context-level calls, not device-level ones. context must be the exact same Arc<Mutex<ID3D11DeviceContext>> every other context-touching D3D11 consumer in this pipeline shares (e.g. render_common::D3d11GpuContext::context()) — see that type’s own docs on why a lone per-element context handle isn’t enough to prevent two unrelated bind/draw/copy sequences from interleaving on the one underlying immediate context.

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impl D3d11Download

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pub fn new( name: impl Into<String>, device: &ID3D11Device, context: Arc<Mutex<ID3D11DeviceContext>>, width: u32, height: u32, ) -> Result<Self, D3d11DownloadError>

device must be the same ID3D11Device, and context the same shared context, every other D3D11 element in this pipeline uses — see this type’s own docs on why. width/height are fixed for this element’s lifetime; every frame consume receives must match exactly.

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impl Element for D3d11Download

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fn name(&self) -> Arc<str>

Returns a cheap clone (refcount bump, not a deep copy) of this element’s name — crate::bus::BusEvent stores names as Arc<str> for exactly this reason: a hot path like crate::queue::Queue posting BusEvent::Dropped once per overflowed buffer shouldn’t pay for a fresh heap allocation every time it wants to report which element it is.
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fn element_type(&self) -> ElementType

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fn pp_log(&self) -> &PpLog

This element’s identity for crate::bus::Bus::post — same id/name as Element::name, just already wrapped as the crate::pp_log::PpLog its pp_info!/pp_warn!/pp_error! macros need. A stored private field, not built fresh per call, for the same reason name() returns a cheap Arc<str> clone instead of a fresh String — see its own docs.
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fn pp_log_mut(&mut self) -> &mut PpLog

Mutable access to the same field Element::pp_log reads — used by crate::pipeline::ChainBuilder to stamp the owning crate::pipeline::Pipeline’s id onto every element that passes through it, via element_pp_log. Not meant to be called from anywhere else.
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fn graph_id(&self) -> Option<ElementId>

A pre-reserved graph identity for elements that expose dynamic attachment handles. Most elements receive an ID from ChainBuilder and keep the default None implementation.
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impl Send for D3d11Download

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impl Sink for D3d11Download

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fn consume(&mut self, buf: MediaBuffer) -> Result<()>

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fn control(&mut self, msg: ControlMsg) -> Result<()>

Reacts to a ControlMsg (pause/resume/stop) and, for anything with a downstream of its own, forwards it on — same shape as consume, just a separate channel from MediaBuffer so it can reach every element (not just ones that already know how to interpret a data buffer) and, at a crate::queue::Queue, jump ahead of whatever data is backed up instead of waiting behind it. No default: every Sink has to consciously decide what this means for it, rather than silently dropping it.
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impl Source for D3d11Download

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fn src_pads(&mut self) -> &mut [SrcPad]

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