pub struct D3d11VideoCompositorInputSink { /* private fields */ }Available on Windows and crate feature
d3d11 only.Expand description
One terminal video input returned by
D3d11VideoCompositorHandle::add_source — the GPU sibling of
crate::elements::VideoCompositorInputSink, same behavior (stores
only the latest frame; a fast producer can’t build an unbounded queue
behind a slower compositor output rate).
Trait Implementations§
Source§impl Element for D3d11VideoCompositorInputSink
impl Element for D3d11VideoCompositorInputSink
Source§fn name(&self) -> Arc<str> ⓘ
fn name(&self) -> Arc<str> ⓘ
Returns a cheap clone (refcount bump, not a deep copy) of this
element’s name —
crate::bus::BusEvent stores names as
Arc<str> for exactly this reason: a hot path like
crate::queue::Queue posting BusEvent::Dropped once per
overflowed buffer shouldn’t pay for a fresh heap allocation every
time it wants to report which element it is.Source§fn element_type(&self) -> ElementType
fn element_type(&self) -> ElementType
See
ElementType.Source§fn pp_log(&self) -> &PpLog
fn pp_log(&self) -> &PpLog
This element’s identity for
crate::bus::Bus::post — same
id/name as Element::name, just already wrapped as the
crate::pp_log::PpLog its pp_info!/pp_warn!/pp_error! macros need. A
stored private field, not built fresh per call, for the same reason
name() returns a cheap Arc<str> clone instead of a fresh String
— see its own docs.Source§fn pp_log_mut(&mut self) -> &mut PpLog
fn pp_log_mut(&mut self) -> &mut PpLog
Mutable access to the same field
Element::pp_log reads — used by
crate::pipeline::ChainBuilder to stamp the owning
crate::pipeline::Pipeline’s id onto every element that
passes through it, via element_pp_log. Not meant to be called
from anywhere else.Source§impl Sink for D3d11VideoCompositorInputSink
impl Sink for D3d11VideoCompositorInputSink
fn consume(&mut self, buf: MediaBuffer) -> Result<()>
Source§fn control(&mut self, msg: ControlMsg) -> Result<()>
fn control(&mut self, msg: ControlMsg) -> Result<()>
Reacts to a
ControlMsg (pause/resume/stop) and, for anything
with a downstream of its own, forwards it on — same shape as
consume, just a separate channel from MediaBuffer so it can
reach every element (not just ones that already know how to
interpret a data buffer) and, at a crate::queue::Queue, jump
ahead of whatever data is backed up instead of waiting behind it.
No default: every Sink has to consciously decide what this means
for it, rather than silently dropping it.Auto Trait Implementations§
impl !RefUnwindSafe for D3d11VideoCompositorInputSink
impl !UnwindSafe for D3d11VideoCompositorInputSink
impl Freeze for D3d11VideoCompositorInputSink
impl Send for D3d11VideoCompositorInputSink
impl Sync for D3d11VideoCompositorInputSink
impl Unpin for D3d11VideoCompositorInputSink
impl UnsafeUnpin for D3d11VideoCompositorInputSink
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more