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D3d11VideoLayerHandle

Struct D3d11VideoLayerHandle 

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pub struct D3d11VideoLayerHandle { /* private fields */ }
Available on Windows and crate feature d3d11 only.
Expand description

Thread-safe runtime placement control for one super::D3d11VideoCompositor input — the GPU sibling of crate::elements::VideoLayerHandle.

Fields are pub(super) rather than fully private: D3d11VideoCompositorHandle::register_input (defined in the parent module) constructs and reads this struct directly rather than through a constructor function — a private struct-literal shortcut that’s fine to keep since both live in the same tightly-coupled d3d11_video_compositor module tree.

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impl D3d11VideoLayerHandle

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pub fn id(&self) -> VideoInputId

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pub fn name(&self) -> Arc<str>

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pub fn layer(&self) -> Option<VideoLayer>

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pub fn set_layer( &self, layer: VideoLayer, ) -> Result<(), D3d11VideoCompositorError>

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pub fn set_rect(&self, rect: VideoRect) -> Result<(), D3d11VideoCompositorError>

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pub fn set_opacity(&self, opacity: f32) -> Result<(), D3d11VideoCompositorError>

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pub fn set_z_index(&self, z_index: i32) -> Result<(), D3d11VideoCompositorError>

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pub fn set_visible( &self, visible: bool, ) -> Result<(), D3d11VideoCompositorError>

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pub fn set_fit(&self, fit: VideoFit) -> Result<(), D3d11VideoCompositorError>

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pub fn set_frame( &self, frame: Arc<UnboundObjectPoolRef<Video>>, ) -> Result<(), D3d11VideoCompositorError>

Pushes a new Pixel::D3D11 frame for this input to draw next composite, without going through a Sink at all — for handles obtained via super::D3d11VideoCompositorHandle::add_layer, which receive frames by direct call instead of Pipeline dataflow. Does exactly what D3d11VideoCompositorInputSink::consume’s MediaBuffer::Video arm does (format check + atomic store).

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impl Clone for D3d11VideoLayerHandle

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fn clone(&self) -> D3d11VideoLayerHandle

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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