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D3d12vaDecoder

Struct D3d12vaDecoder 

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pub struct D3d12vaDecoder { /* private fields */ }
Available on Windows and crate feature d3d12 and (crate features d3d11 or d3d12) only.
Expand description

Decodes one video stream’s Packets into GPU-resident Video frames via D3D12VA hardware acceleration, instead of crate::elements::SwDecoder’s plain libavcodec software path. A Filter, same shape as SwDecoder.

Frames this produces are still plain MediaBuffer::Video — nothing downstream needs to change to receive them. Pacer/Tee/ FrameCounter only ever touch .pts() or match the enum variant, so they work unmodified. Only crate::elements::D3d12Renderer cares: it checks frame.format() and, for Pixel::D3D12, takes the zero-copy path via d3d12va_texture instead of reading pixel bytes.

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impl D3d12vaDecoder

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pub fn new( name: impl Into<String>, params: Parameters, device: &ID3D12Device, ) -> Result<Self, D3d12vaDecoderError>

device must outlive this decoder (and, transitively, every frame it produces that’s still alive downstream) — the D3D12VA hw device context borrows it without taking its own reference, matching how FFmpeg’s hwcontext_d3d12va.c doesn’t AddRef a caller-provided device either. Pass the same ID3D12Device your crate::elements::D3d12Renderer’s own crate::elements::D3d12FrameRenderer impl renders with (see that trait’s own device()) so decoded frames land on the same device the renderer reads from — required for the zero-copy path to be valid at all; checked at render time, not just documented, via D3d12Renderer’s own device-mismatch guard.

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impl Drop for D3d12vaDecoder

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fn drop(&mut self)

Executes the destructor for this type. Read more
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fn pin_drop(self: Pin<&mut Self>)

🔬This is a nightly-only experimental API. (pin_ergonomics)
Execute the destructor for this type, but different to Drop::drop, it requires self to be pinned. Read more
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impl Element for D3d12vaDecoder

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fn name(&self) -> Arc<str>

Returns a cheap clone (refcount bump, not a deep copy) of this element’s name — crate::bus::BusEvent stores names as Arc<str> for exactly this reason: a hot path like crate::queue::Queue posting BusEvent::Dropped once per overflowed buffer shouldn’t pay for a fresh heap allocation every time it wants to report which element it is.
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fn element_type(&self) -> ElementType

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fn pp_log(&self) -> &PpLog

This element’s identity for crate::bus::Bus::post — same id/name as Element::name, just already wrapped as the crate::pp_log::PpLog its pp_info!/pp_warn!/pp_error! macros need. A stored private field, not built fresh per call, for the same reason name() returns a cheap Arc<str> clone instead of a fresh String — see its own docs.
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fn pp_log_mut(&mut self) -> &mut PpLog

Mutable access to the same field Element::pp_log reads — used by crate::pipeline::ChainBuilder to stamp the owning crate::pipeline::Pipeline’s id onto every element that passes through it, via element_pp_log. Not meant to be called from anywhere else.
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fn graph_id(&self) -> Option<ElementId>

A pre-reserved graph identity for elements that expose dynamic attachment handles. Most elements receive an ID from ChainBuilder and keep the default None implementation.
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impl Send for D3d12vaDecoder

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impl Sink for D3d12vaDecoder

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fn consume(&mut self, buf: MediaBuffer) -> Result<()>

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fn control(&mut self, msg: ControlMsg) -> Result<()>

Reacts to a ControlMsg (pause/resume/stop) and, for anything with a downstream of its own, forwards it on — same shape as consume, just a separate channel from MediaBuffer so it can reach every element (not just ones that already know how to interpret a data buffer) and, at a crate::queue::Queue, jump ahead of whatever data is backed up instead of waiting behind it. No default: every Sink has to consciously decide what this means for it, rather than silently dropping it.
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impl Source for D3d12vaDecoder

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fn src_pads(&mut self) -> &mut [SrcPad]

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impl<T> Any for T
where T: 'static + ?Sized,

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fn borrow(&self) -> &T

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impl<T> Filter for T
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fn from(t: T) -> T

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fn instrument(self, span: Span) -> Instrumented<Self>

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type Output = T

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type Error = <U as TryFrom<T>>::Error

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