pub struct D3d12Upload { /* private fields */ }d3d12 and (crate features d3d11 or d3d12) only.Expand description
Uploads CPU-resident Pixel::NV12 video frames (e.g. from
crate::elements::Scaler, fed by a synthetic source, a screen
capture, …) to GPU-resident Video frames tagged Pixel::D3D12 —
the mirror image of crate::elements::D3d12vaDecoder: that one
decodes compressed Packets straight to GPU frames; this one moves
frames that start out on the CPU onto the same device a
crate::elements::D3d12Renderer reads from, so the renderer can take
its zero-copy path (Pixel::D3D12) instead of its CPU-upload one
(Pixel::YUV420P) — or so any other GPU-side stage downstream can work
on the frame without a CPU round trip.
Only accepts Pixel::NV12 input — that’s the layout
crate::elements::D3d12Renderer’s zero-copy submit_nv12_texture
path requires of every Pixel::D3D12 frame, decoder-produced or not,
so there’s no reason to support uploading anything else. Chain a
crate::elements::Scaler (dst_format = Pixel::NV12) in front of
this if the source produces something else (e.g.
crate::elements::TestVideoSource’s Pixel::YUV420P).
width/height are fixed for this element’s lifetime, set once in
D3d12Upload::new — the underlying AVHWFramesContext’s allocated
dimensions can’t be changed after av_hwframe_ctx_init, so every frame
consume receives must match exactly (a resolution change means
tearing this element down and building a fresh one).
Implementations§
Source§impl D3d12Upload
impl D3d12Upload
Sourcepub fn new(
name: impl Into<String>,
device: &ID3D12Device,
width: u32,
height: u32,
) -> Result<Self, D3d12UploadError>
pub fn new( name: impl Into<String>, device: &ID3D12Device, width: u32, height: u32, ) -> Result<Self, D3d12UploadError>
device must outlive this element (and, transitively, every frame
it produces that’s still alive downstream) and must be the same
ID3D12Device your crate::elements::D3d12Renderer was created
with — same requirement crate::elements::D3d12vaDecoder::new
documents, for the same reason: frames landing on a different
device than the one the renderer submits to would make the
zero-copy path invalid.
Trait Implementations§
Source§impl Drop for D3d12Upload
impl Drop for D3d12Upload
Source§impl Element for D3d12Upload
impl Element for D3d12Upload
Source§fn name(&self) -> Arc<str> ⓘ
fn name(&self) -> Arc<str> ⓘ
crate::bus::BusEvent stores names as
Arc<str> for exactly this reason: a hot path like
crate::queue::Queue posting BusEvent::Dropped once per
overflowed buffer shouldn’t pay for a fresh heap allocation every
time it wants to report which element it is.Source§fn element_type(&self) -> ElementType
fn element_type(&self) -> ElementType
ElementType.Source§fn pp_log(&self) -> &PpLog
fn pp_log(&self) -> &PpLog
crate::bus::Bus::post — same
id/name as Element::name, just already wrapped as the
crate::pp_log::PpLog its pp_info!/pp_warn!/pp_error! macros need. A
stored private field, not built fresh per call, for the same reason
name() returns a cheap Arc<str> clone instead of a fresh String
— see its own docs.Source§fn pp_log_mut(&mut self) -> &mut PpLog
fn pp_log_mut(&mut self) -> &mut PpLog
Element::pp_log reads — used by
crate::pipeline::ChainBuilder to stamp the owning
crate::pipeline::Pipeline’s id onto every element that
passes through it, via element_pp_log. Not meant to be called
from anywhere else.impl Send for D3d12Upload
Source§impl Sink for D3d12Upload
impl Sink for D3d12Upload
fn consume(&mut self, buf: MediaBuffer) -> Result<()>
Source§fn control(&mut self, msg: ControlMsg) -> Result<()>
fn control(&mut self, msg: ControlMsg) -> Result<()>
ControlMsg (pause/resume/stop) and, for anything
with a downstream of its own, forwards it on — same shape as
consume, just a separate channel from MediaBuffer so it can
reach every element (not just ones that already know how to
interpret a data buffer) and, at a crate::queue::Queue, jump
ahead of whatever data is backed up instead of waiting behind it.
No default: every Sink has to consciously decide what this means
for it, rather than silently dropping it.